A few months ago I played FEAR, Monolith's horror game from the early days of the Xbox 360. Whilst I enjoyed this maudlin and spooky FPS, its graphics left something to be desired. The mantra often trotted out is "it was early days" and "developers were just getting to grips with the tech"; Prey, released around the same time as FEAR, destroys this theory with one swoop.
|This nifty gun is powered up at various consoles|
The game starts out quite brutally with plenty of screaming and loathsome goings-on. Tommy soon acquires a gun and unfortunately Prey borders on asinine FPS territory for at least 2 or 3 levels. Eventually, however, several things start to happen that (for me anyway) elevated it above many other games I have played in this genre.
|The hero, Cherokee Tommy|
These elements, together with a few other nice moments (such as using the alien hand to activate doors) really led me to enjoy playing Prey. There's plenty of shooting action, of course, but the lateral thinking required to escape certain areas reminded me a lot of Valve's classic Half Life, something naturally helped by the nature of the enemies.
Prey is dead cheap to pick up thanks to its vintage; I heartily recommend picking up this cool little shooter.