Prior to purchasing Rockstar’s LA Noire
earlier this year, I was already aware of the way the game had
polarised gamers, especially the ending. Nothing seems to get the gaming public
going as much as a controversial and non-conformist conclusion. Good, I
thought – who says an ending always has to be happy?
As
the name suggests, LA Noire is set in 50’s Los Angeles and follows the
up and coming career of Cole Phelps, war veteran and hero. Via a series
of assignments and cases in different departments, the player guides
Cole through crime scenes and exciting action sequences whilst in the
background a thread runs detailing his experiences in the war in
addition to an overall story arc.
I
had been looking forward to playing this game for sometime. I’m not a
big fan of openworld games such as GTA, but the setting and atmosphere
intrigued me along with the different style of gameplay. You actually
have to think.
To
Team Bondi’s credit, they make the game easy to get into; controls are
simple (although they take time to learn as always and I never really got the hang of the cumbersome cover system), there is always a
little indicator of what button you need to press and the interviews are
fun if a little frustrating at times. The graphics, sound and music
are brilliantly evocative of the era, and as a fan of movies such as
Chinatown and LA Confidential, this was mana from heaven.
However,
about half way through LA Noire I suddenly felt I wasn’t enjoying it as
much as I should be. The gameplay felt repetitive; I didn’t like
driving round the city as the vehicles felt too loose to be controlled
safely and the only benefit (street crimes) often meant a 5 minute drive
for a 2 minute shoot out. The only thing that kept me hooked was the
story and when the lead character made a dramatic u-turn halfway through
the plot, it kinda derailed the game for me. I understand the reasons
behind Cole’s indiscretion, but it didn’t sit right. I didn’t want it
to happen.
But
happen it did, and onward I ploughed, and fortunately the game got
better, introducing (or rather cementing) a picture of Police corruption
and unpleasant money-grabbing based around the huge expansion of Los
Angeles during this period that reminded me succinctly of the aforementioned 70’s film
noir classic Chinatown.
And
so to the the ending. This review is spoiler-free, so I won’t tell too
much. But suffice to say, for me, if fit perfectly into the mood and
setting of the game and didn’t bother me one bit.
My
advice is simple for anyone interested in playing LA Noire. If you’re
after all out mindless action, play one of the countless military
shooters around these days. If you’re after killing pimps and
collecting stuff, play GTA. If you want a thought-provoking, slower
game, soaked in quality and an evocative setting, try LA Noire.
I am going to get this game. I loved Heavy Rain. I know that they are different but I was told that the story telling was too rigid. That I can deal with if the story is good.
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