Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Monday, 17 September 2012

Jdanddiet's Top 100 Games 2012 Part Eight: The Top Ten

The fantastic Laser Squad
So here's my top ten for 2012 - with a new entry at number 1!  But first...


10.Laser Squad (Spectrum) (down 2)
Julian Gollop's amazing strategy title is still an intense and challenging tactical combat game.  Think it's easy?  Well, maybe it is a piece of piss to assassinate ol' Sterner Regnix - but try taking on the Cyber Hordes and see how you get on trooper.

9.Academy (Spectrum) (up 2)
Pete Cooke's fantastic space shooter saw a bit of action last year thanks to my article on CRL;  I've carried on playing it into 2012 and still spend ages just tinkering with the skimmer's interface.  Shame Pete has not surfaced - if you're reading this Mr. Cooke, thanks for one of the greatest Speccy games ever!

8.Buck Rogers: Countdown to Doomsday (Megadrive) (up 4)
Admittedly my experience of Megadrive RPGs is far from extensive (a dash of Phantasy Star, a dot of D&D), yet BR:CTD has always captivated me thanks to its smart graphics, compulsive battles and oddly ethereal music.

The Plasma Cutter, the best Dead Space weapon by miles!
7.Dead Space (Xbox 360) (up 13)
Isaac's original encounter on the Ishimura rises 13 this year and remains the highest placed 360 game.  Less frenetic than the sequel, the sense of encroaching doom is palpable, the gameplay is as smooth and nicely balanced as its taciturn protagonist makes his way through the cursed ship.



6.Half-Life 2 (PC) (down 4)
The Half Life games have lost their lustre somewhat for me;  maybe it's the mass of FPS on the 360 that has diluted the classics of the genre.  Or maybe they're just beginning to play a bit clunkily.  In any case, HL2 does enough to comfortably remain in the top ten, although its position is far from secure.  Better hold on to that crowbar, Gordon.

5.Command & Conquer:  Red Alert (PC) (no move)
Standing by, Commander.


4.Resident Evil REmake (Gamecube) (up 2)
I'm still amazed by this game; the graphics are lovely, but the real treat is the effort that has gone into adding extra rooms and gameplay elements.  A real treat for any Resi fan.

Gulp!  Taking on a Dragon in Baldur's Gate 2
3.Baldur's Gate 2 (PC) (up 1)
Bioware's excellent game is still a wonderful example of a story-driven RPG.  As much as I loved the original, the sequel's loosening up of D&D rules and thrilling plot always trumps it for me.  Plus, when I played the original it came on 5 cds!  Disc-swapping hijinks!

2.Streets of Rage 2 (Megadrive) (up 1)
SOR2 replaces Half Life 2 at number 2....not the biggest beneficiary of my recent Megadrive gaming run, but it doesn't have as far to go as the others!  SOR2 remains a scrolling brawler of high pedigree thanks its damn near violent perfection.

And the number one for 2012 is...

1.Resident Evil 4 (Wii) (new entry - sort of)
OK, I've cheated a bit, it's not really a new number 1.  The Wii version of the-already-brilliant Resident Evil 4 is essentially the same game - with new controls.  But as any game player will tell you, controls can make or ruin a game and fortunately the Wii makes good use of both its remote and nunchuck, turning Resi 4 into an even more exciting and spooky adventure.

So that's it for 2012.  Thanks for visiting my little corner of the internet.  The fun begins now for Jdanddiet's top 100 games 2013.

Until then, stay safe and keep gaming...

Saturday, 15 September 2012

Jdanddiet's Top 100 Games 2012 Part Seven: 30-11

Classy shooter Ranger X
30.Ranger X (Megadrive) (up 26)
I think I underrated this game in my list last year, hence a hefty rise in 2012.  I've had another go recently and it really is a polished little shooter.

29.Crysis 2 (Xbox 360) (New Entry)
Many decried its bland stereotypical war-torn city;  personally I found the game tough to get into (for a FPS) but once I got hang of all the upgrades and stealth options, had a blast. The way you could choose different methods to approach each scene really appealed to me.


28.Flashback (Megadrive) (down 18)
Flashback is a great platformer in the mould of Prince of Persia, but the cranky gameplay is starting to creak a bit.  Maybe it's because of that annoying section on the alien planet...



27.Desert Strike (Megadrive) (up 8)
Mike Posehn's classic shooter remains one of my favourite games on the Megadrive and one I'm still happy to play through.  The controversial (for the time) helicopter movement suits it perfectly and kudos should go to Mike for insisting on it.


26.Metal Gear Solid (Playstation) (down 9)
Snake slips a few positions.  He ain't looking as good as he used to.


25.Jet Pac (Spectrum) (New Entry)
Oh how did I miss this one last year!  The XBLA remake reignited my love of Jetpac, and as good as it was, it misses out whilst the original (also included when you bought the XBLA game) shoots into the chart at number 25.


The Great Escape
24.The Great Escape (Spectrum) (down 5)
The Spectrum's limiting colour pallette suited it perfectly;  it's open world structure was rarely seen in those days and the atmosphere was superb.

23.Mass Effect 2 (Xbox 360) (New Entry)
As much as I loved the original, it's breadth of options and upgrades left you feeling exceedingly overwhelmed.  ME2 simplified all that and concentrated on an intriguing plot and quite stunning opening scene.  A modern day classic.


22.Jedi Knight: Outcast (PC) (up 6)
Still my favourite of all Star Wars games...except for one.

21.PGA European Tour Golf (Megadrive) (up 38)
A massive rise for this immensely playable Megadrive sports game.  I bought it from a Crack Converters recently and discovered all over again how wonderful it is.

20.Bombjack (Spectrum) (down 6)
Like Flying Shark, it's a bit much to suggest it could be better than the arcade original, but it's still pretty damn perfect.  The terrible C64 version is another reason to have Bombjack flying the flag for the Spectrum in the top 20.

19.Call of Cthulhu: Dark Corners of the Earth (Xbox) (up 38)
I completed this amazing game last year and have since played it a couple of more times.  Boasting an extremely tense and odd atmosphere, some compelling (and difficult) gameplay, the stealth elements and lack of, well, action, deterred many.  Me, I think it's a classic.


18.Unreal Tournament (PC) (up 40)
Unfriendly locals in Call of Cthulhu: Dark Corners of the Earth
The original and still the best imo.  The thrill of m-m-m-m-m-monster kills never dies.

17.Match Day 2 (Spectrum) (down 8)
Jon Ritman and Bernie Drummond's Speccy football masterpiece slips a few this year as it begins to tarnish slightly in the face of superior competition.  I still give it a whirl every now and then.

 16.Duke Nukem 3D (PC) (up 11)
I bought this 3D Realms FPS on XBLA recently so have been enjoying it all over again!  Inventive, funny and action-packed, I've always preferred it (certainly in single player) to Quake.

15.Chaos (Spectrum) (up 8)
Another Spectrum game that just never seems to lose its patina.  Neverending variations of spells and an excellent multiplayer game.


The Joker was masterfully voice-acted by Mark Hamill
14.Batman: Arkham Ayslum (Xbox 360) (New Entry)
I completed Batman: AA about a month ago.  At last, fans of the Dark Knight, the coolest comic book hero ever, had a video game to really do him justice.  It took me some time to get used to all the various controls (like most modern games) but it's testament to the thought that has gone into Arkham Asylum that it soon becomes second nature.  A modern classic of gaming and storytelling.

13.Star Wars Battlefront (PC) (up 3)
Battlefront hangs on in there and even manages a slight rise.  It's still huge fun and the abundance of fan maps means you're likely to be entertained for a long time.  With the threat of more 360 games looming, however, it's position could begin to look shaky next year...

12.Tenchu: Stealth Assassins (Playstation) (down 4)
Tenchu is a hard game to like;  awkward controls, dodgy camera float, terrible dialogue.  Yet it still manages to create an eerie, deadly atmosphere that captures me every time I play it.
 
11.Jungle Strike (Megadrive) (up 7)
Less nostalgic than its predecessor, but superior in every other way.  Multiple vehicles, more varied missions, hugely different objectives and locations.  A shooter marvel.

Thursday, 13 September 2012

Jdanddiet's Top 100 Games 2012 Part Six: 50-31

50.Warcraft (PC-DOS) (up 4)
Yes?  Yes?  My Lord?  The humans are approaching! Oh jeez, I love Warcraft.  It's so...corny, yet fun.  Whether directing little human soldiers to their doom or working orc peons to the bone cutting down trees and mining gold, it's a game I can't resist spending a few hours with every time I play it.  A recent interview with one of its creators has rekindled my love of Warcraft once more and seen the game gently rise up the chart.

Taking on Medusa in Myth: History in the Making
49.Myth: History in the Making (Spectrum) (up 37)
Bar a forthcoming new entry, Myth is the highest Speccy riser in this year's chart, pipping Cobra by 8.  I've recently completed not only the Spectrum but also the C64 version for another article and actually thoroughly enjoyed both, despite their differences.  I couldn't however, bring myself to put a Commodore 64 game on this list.  Sorry!


48.Flying Shark (Spectrum) (down 5)
OK, it's not as good as the arcade version, but Speccy Flying Shark is still a pretty damned good shooter.
Jim Bagley's colourful Midnight Resistance

47.Midnight Resistance (Spectrum) (down 18)
A brilliant late-era run and gunner for the Spectrum;  yet its lovely graphics and some thrilling gameplay can't stop it slipping 18 places. 

46.Tracksuit Manager (Spectrum) (down 8)
Time has not been kind to this classic football management game;  even the earlier iterations of Championship Manager blow it out of the water.  I'm surprised it hasn't dropped more than 8 places.  (What are you talking about?  You wrote the damn list! - ED)

45.Micro Machines (Megadrive) (no move)
Codies super little racer manages to cling on to 45th place.
Use the Force!

44.Star Wars (Arcade) (down 20)
I fear this game is destined to slip down the chart;  let's be honest, I'm not likely any time soon to replicate that wonderful feeling you got sitting in that cab in an arcade...

43.Fifa 95 (Megadrive) (down 2)
Still one of my favourite footie games thanks to its simplicity.

 42.Revenge of Shinobi (Megadrive) (up 6)
This year's Megadrive resurgence continues with the fantastic Revenge of Shinobi.  Tough as old nails, yet always fair, it's a top game, although I don't think I should be letting my son play it.  (No mate, you stab that guy with your sword.  Well done, that's my boy!)

41.Die Hard Trilogy (Playstation) (up 8)
I was never a huge investor of the Playstation and only a small selection of games ever saw action in the Jdanddiet household.  A lot of that was probably due to the fact I played an awful lot of this, which boasted not one, not two, but three great games for your money.  Ho-ho-ho indeed.
 
Tron Deadly Discs: Oh no! It's the Recognizer!
40.Tron:Deadly Discs (Intellivision) (down 15)
My favourite Intellivision game slips this year as I've not had time to play it for quite a while.
 
39.Rebelstar (Spectrum) (down 7)
This Julian Gollop classic strategy game really came into its own with the two player option which was guaranteed to invoke a fascinating cat and mouse chase through the deviously-designed Moonbase.
 
38.Deathchase (Spectrum) (down 1)
Down 1?!  The bestest, quickest, wonderfulest Speccy game ever?  Alright, I'm still a bit sore Mervyn wouldn't let me interview him - but if he ever changes his mind, watch this one shoot up!

37.Rebelstar 2 (Spectrum) (down 15)
Rebelstar's sequel expands on the original by introducing a time limit and some nasty aliens, as well as a more convoluted task to perform (steal alien eggs and escape, rather than just destroy the computer).  It can be a bit frustrating however, so this and new entries see it drop 15 places this year.

36.Resident Evil: Director's Cut (Playstation) (down 15)
...As does this Playstation survival horror.  Essentially my "killer-app" for the PS, I happened upon the Director's Cut edition back in 1997 so here it is.  Boy, a lot of PS games look really nasty on an LCD TV!

35.Strider (Megadrive) (up 7)
Ha-ha-ha-ha-ha-haaaaaaaa! (Son, give me the controller, your Mum's home)
 
34.Chuckie Egg (Spectrum) (down 21)
Nigel Alderton's superbly playable platformer is one Spectrum game that never seems to age.  I think I've been a bit harsh knocking down 21 places, but hey-ho...


33.Bubble Bobble (Arcade) (down 18)
Now this is one game that I never thought I'd like as cutesy platformers really aren't my thing.  Ever since endlessly playing a five level Spectrum demo (I think it came with the first issue of ACE magazine) it's been a fave, although as good as the Spectrum version is, the Arcade machine is the best.
 
Negotiating killer rabbits in Braid
32.Braid (XBLA) (New Entry)
Huzzah!  A new entry!  The only XBLA game on this list (I still get hot flushes at the thought of downloading games), it was one of my first purchases upon getting a 360 and I still tinker with the levels today, despite having completed it almost a year ago.  A lovely, quaint game that is also maddeningly devious in places.

31.Cybernoid (Spectrum) (up 22)
A recent article on Cybernoid in Retro Gamer magazine rekindled my love of Raf Cecco's classic.  An arcade game on your Speccy?  Erm, no, but it was pretty damn close!

Wednesday, 29 August 2012

Jdanddiet's Top 100 Games 2012 Part Five: 60-51

60.The Terminator (Mega CD) (down 5)
The Mega CD didn't have many classics, but I've always had a soft spot for this enhanced version of the Megadrive original.  A brilliant, thumping and classy soundtrack helps. It slips 5 this year.

59.Half Life (PC) (down 19)
Hard to believe that this PC classic is so old it didn't actually require a 3D graphics card to work!  Nowadays with the FPS genre so saturated it appears old hat;  actually, for me anyway, it was streets ahead of anything else at the time.
Baldur's Gate Dark Alliance 2
58.Baldur's Gate: Dark Alliance 2 (Xbox) (down 27)
I'd just completed this game around the time I was compiling this list last year so I think its placing was a little generous.  Still a fun loot dropper.

57.Icewind Dale (PC) (up 19)
Ah, Icewind Dale, the frosty fingers of winter elevate you up 19 places to 57.  Generic?  Yes.  Innovative?  No.  Stereotyped?  Yes.  But I love it.  A recent replay sees this game rise.  I would LOVE to do an article on it but that seems unlikely...but you never know...

56.New Star Soccer (iOS) (New Entry)
Many years ago, Gremlin Graphics released a footie game called Footballer of the Year.  New Star Soccer is a brilliant updated version of the Gremlin classic.  Take a lower league team to the top whilst furthering your own career, or get tempted by the money and sign for a big club?  A fantastically addictive little game.
Another beautiful morning on the sprawl
 
55.Dead Space 2 (Xbox 360) (New Entry)
As you must all know by now, I'm a fan of survival horror and Dead Space games represent in my opinion, the current pinnacle of the genre.  DS2 upped the action but by no means reduced the fear content, as witnessed by the nail-biting return to the Ishimura, the original game's setting.
 
54.Outrun (Arcade) (down 28)
Sega's famous racer moves down a few places...now if I could just find that cab on the cheap...

Treasure's farewell to the Megadrive: Light Crusader
53.Light Crusader (Megadrive) (up 24)
Another MD game to benefit from the machines recent move in the Jdanddiet household from garage to playroom.  Treasure's final game on Sega's machine and a classic.

52.The Simpsons Hit and Run (Gamecube) (down 13)
Such inane wackiness.  And I'm not even that keen on the Simpsons!

51.Tetris (Gameboy) (down 17)
How may hours of your life were lost to this GB classic puzzler?

Friday, 17 August 2012

Jdanddiet's Top 100 Games 2012 Part Two: 90-81

90.Alien Syndrome (Master System) (down 2 places)
This arcade conversion translated very well to the MS.  Good clean alien-blasting fun.

89.Golden Axe (Megadrive) (up 11)
I still have very fond memories of this fantastic Megadrive arcade conversion so I fired it up the other day.  A bout of 2 player fun with my son elevates it eleven places in this year's list.


88.Shaolin's Road (Arcade) (NE)
Having downloaded and played a fair amount on Microsoft's Game Room lately, this is the game (along with Jackal which just misses out in this list) that has engaged me the most.  An addictive little beat em up.

87.Speedball 2 (Megadrive) (down 24)
Ah poor old Speedball 2, the Bitmap Brothers classic, falls 24 thanks to its simplistic gameplay.  There's always next season!

86.Silpheed (Mega-CD) (down 1)
I haven't had the chance to play this brilliant shooter lately, but I have such fond memories that it still only slips one place to 86.


85.Turbo Esprit (ZX Spectrum) (down 35)
One of the biggest fallers in this year's list.  I guess just driving around ain't enough these days :-(

84.Beach-Head (ZX Spectrum) (NE)
The sole Spectrum New Entry and US Gold's first game on the Sinclair machine, the highly-polished Beach-Head.  I played this for a previous blog post and became addicted to it once more, leading me to question how it didn't make last year's list.  Corrected!


83.Space Battle (Intellivision) (down 3)
My love for the Intellivision has slowly diminished over the year but this game got a re-airing thanks to Game Room.  Still slips 3 places though.

82.Mass Effect (Xbox 360) (NE)
After I completed Mass Effect several months ago, I was astounded.  Such an in-depth game of such, well, fun!  I easily saw it breaking into the top ten of my favourite 100 games.  What happened?  Well..

81.Impossible Mission (ZX Spectrum) (down 21)
Another Speccy game down many places - I just didn't play it this year.  But like with all games on this list (including those that have dropped out from last year's list), it only takes a few go's for me to start loving them all over again...like Atombender says...stay forever!

Thursday, 20 October 2011

XBOX Indie Game Review: Dead Pixels

If you’re a gamer like me who doesn’t have buckets of time at his disposal, XBLIG games can be a boon. Got a spare 30 minutes? You’re not likely to get much into a Fallout New Vegas session in such a short time; but you could have a helluva lot of fun with a game such as Dead Pixels.

The background story is familiar stuff to anyone who’s got even a passing knowledge of zombie films or games. You’re in the middle of the city, there’s been some sort of apocalypse and the dead are rising from their graves. Your task is to safely negotiate the 20 streets (on the medium setting) that lay between you and salvation, with of course the obligatory undead blocking your path.

Dead Pixels is a side-scrolling run-and-gunner similar in style to classic titles such as Double Dragon and River City Ransom. Starting off with a bog-standard pistol, various weapon upgrades are soon available, each with their own pros and cons. For example, the carbine is useful for rapid-fire spraying of enemies at distance, whilst the shotgun is predictably superior at close range combat. At the top of the screen scroll various buildings, most of which can be entered to either discover goodies or in which reside a trader to buy weapons, health packs, grenades and ammo from. You can also upgrade various character traits in the trader posts such as speed of movement, weapon damage and bartering skill.

Control is as simple as you would expect for such a game. The left stick commands movement whilst the left and right triggers are for firing in the relevant direction. Medikits, alternative weapons and throwable items (such as molotov cocktails and grenades) can be easily accessed via an on-screen menu system. Money for these items is gained by selling the items you find in the abandoned houses or the coins dropped when you kill a zombie.

Dead Pixels is huge fun. As well as the entertaining blasting away at the undead horde, picking and choosing your character improvements adds a great dimension of freedom to the game. There’s a fiscal heart to Dead Pixels: how you divide your hard-earned cash up between weapons, character improvements and other items can hugely influence the style of game. In addition, the graphics are delightfully reminiscent of a bygone age, the sound effects and music solid and perfectly apt.

On the downside, I wasn’t particularly enamoured with the 70’s movie style sheen that the developers have added, but it didn’t bother me either; in any case, it can be turned off. Dead Pixels is also a short game: it won’t take any half-decent gamer more than a couple of hours to make their way through the undead-infested streets, but the replay value is considerable given the variations and score attack possibilities.

Overall I highly recommend Dead Pixels. Excellent value for just 80 msp.

Coming soon: Interview with Dead Pixels developer Cantstraferight, aka John Common.

Tuesday, 30 August 2011

XBOX Indie Game Special: Grand Theft Froot

From my limited experience of XBLIG so far I've already gleaned there's a huge range of games that vary extraordinarily in content and gameplay. There's rampant cloning of popular titles, shovelware and kids titles by the dozens as well as the obligatory avatar games. One diamond that shone from the pile for me, however, was a game called Grand Theft Froot and I was lucky enough to catch up with its developers, Jack & Lisa of Frooty Game Studios earlier this week. But we'll get to them shortly: what of Grand Theft Froot itself?

Despite the paraphrased name from Rockstar's classic one-man-crimewave game, Grand Theft Froot is a platform game set on an alien planet. There's some sinister things going on; a mysterious corporation (The Advanced Weapons Research Corporation, or AWRC) is developing super weapons using a strange poison known as "Froot" and your hero (or heroine?) is charged with finding out what's going on. Suffering from amnesia, you are constantly offered conflicting advice from two different sources: one of them is trustworthy, the other is not. Each multi-scrolling level in Grand Theft Froot contains an exit with various hazards in between - before the exit can be reached, these hazards have to be traversed and all the Froot contained in the level collected. Enemies include the robotic guardians of the AWRC as well as the globular remains of their nefarious experiments.

The graphics in GTF hark back to the times of the NES and Master System - simple and precise and do the job perfectly well. Sound is utilised well and there's a cool dance tune that plays throughout, although this can be a little repetitive (I ended up turning it off). Where GTF really strikes gold is with its gameplay - the game combines those classic tenets of being easy to play (initially at least) yet very difficult to put down. This is for three reasons: first of all, the platforming action itself which is tightly controlled and balanced, luring you in; secondly, the character development in the form of "levelling-up", an unsophisticated form of the RPG genre that continually lets the player improve their basic stats (such as agility, power etc); and thirdly, the story that accompanies the game, something that expands and explains as it goes on.

Where GTF wins for me, however, is the ability to go back and replay previous levels. This gives you the chance to improve your experience (which you don't lose if your character snuffs it) and therefore make tougher levels simpler. As an experienced but generally useless platform gamer, this was essential for yours truly! The game also offers numerous upgrades to your gun and shields which can be obtained by collecting the coins that lay carelessly strewn around the alien planet.

Alas, it's not all beer and skittles: Grand Theft Froot does have its faults. The title, for starters, which whilst undoubtably apt, was probably not the best choice. There are some annoying little tics as well; plot updates and messages appear in pop-up boxes and these often obscure the action resulting in your character being totally exposed. Also, when hit by enemy fire you "jump back" resulting in some frustrating falls into lava pits. However, whilst other critics have complained about the over-use of the cannons in GTF, I personally didn't find this to be an issue.

Still, at a mere 80 msp, Grand Theft Froot offers hours of gameplay and a depth that more than warrants the miniscule investment. It has a touch of humour to it as well that should appeal to anyone brought up on the wacky platformers of the 8 and 16 bit era.

Grand Theft Froot is the first fully completed and published game from Frooty Game Studios, aka Jack and Lisa and I spoke to them about the genesis of the game.

Their plan was simple: to create a game that anyone could complete, yet was still a challenge to more experienced gamers. "The latter Ratchet and Clank games are a good example of this," says Jack, betraying an influence on GTF, "in that the game gets easier each time you die because you keep your experience and upgrades." The upshot of this is simple: expert gamers will get through the game in quick time with the appropriate difficulty level; less experienced games will take longer but find the game gets a bit easier with each mistake they make.

Grand Theft Froot took around 8 months to fully develop and this flexibility within the game's structure was planned right from the very beginning. "The whole idea was to tell the story," says Jack, "and the game was simply a vessel for this. In order for players to experience the whole story it obviously has to be beatable by everyone, yet offer a challenge as well." This resulted in the RPG-style addition to the platforming action whereby the player can go back to any previously played levels and try and gain experience, thus accruing more health, energy or agility. Also, GTF offers traditional platform elements such as secret areas and hidden treasures. "The game rewards exploration by giving you more coins and secrets in hard to reach places - but this comes at a potential cost as these places aren't always easily reached," explains Jack.

Despite this, GTF was designed and programmed to a certain extent "on the fly" by Frooty Game Studios. "We had a general idea of what we wanted to accomplish," says Jack, "but as we worked on it we refined the design more and more, playing through all the levels, changing the layout and enemies. Basically the game began to evolve itself." And all the time Jack & Lisa were set on creating something different, from the main character to the storyline. "Games with cool stories stick with the player better," explains Jack, "and our idea was to make a game with one such story and show that indie/XBLIG games are more than capable of offering a great story coupled with entertaining gameplay."

Despite the flexible system, many gamers from the era of the 8-bits will find memories of rock-hard platformers such as Monty Mole and Manic Miner resurfacing. "Yeah, the difficulty really ramps up towards the end, but it actually fits into the storyline, although its never unbeatable," confirms Lisa, "although the option to go back and level up is there. In fact, levelling up your character to 50 makes you literally overpowered, making the game really easy."

So what next for Frooty Game Studios? "At the moment we're looking at adding one more challenge level to GTF," says Lisa, "and then we'll focus on a different game." And is a follow-up to Grand Theft Froot a possibility? "Yes, definitely, as we are planning for this to be a trilogy. The next part will probably be made next year," they both confirm, although they are reluctant to opine further for risk of revealing spoilers. In any case, it would appear there's plenty more Froot to be stolen in the future!

Further info
Grand Theft Froot is available on Xbox Live Indie Games and costs 80 msp.
You can check out the GTF page on Facebook by clicking HERE
Check out video footage of GTF on the Frooty Game Studios own Youtube channel HERE

Many thanks to Jack and Lisa of Frooty Games Studios for their time.